GreenConnect

Turning an Idea into an App

Roles: UX Designer, Project Manager for the Community Dreams Foundation
Period: September ’24 – January ’25
GreenConnect: “A mobile application for connecting mentors and mentees in the environmental sector"

Defining the Product

When I joined the Community Dreams Foundation, the GreenConnect mobile app was already being designed. However, the team was working without a vision or even a deadline, and they had produced stylized mockups before conducting any user research. Some team members defined the app differently than others, and there were competing versions of the product. I spent the beginning of my time with CDF meeting with the stakeholders on the GreenConnect team, the organizational Design Team, and the Founder. It was this final meeting with CDF’s Founder where the vision, objectives, and necessary constraints would be set.

Project Scope

Outlining the Product

There was a significant stakeholder push to implement a previously-developed algorithmic matching system into a new product. The vision for GreenConnect was “primarily a platform for mentor/mentee connections” for people entering the environmental sector.

Stakeholders' Initial Goal

To define the value that GreenConnect could provide its users. We were to conduct user research and market research to provide an initial assessment. Provided the initial research showed potential to solve users’ problems, we would design a prototype, which we would again validate, and then test and handoff for development into an app.
The Community Dreams Foundation: "Our mission is to provide access to resources for projects in the environmental sector."

Stakeholder Objectives for the User Experience

  1. Make a mentorship process that feels effortless to use
  2. Design an in-app environment that fosters meaningful connections between mentors and mentees
    • Insight: need to reduce the pressure placed on users to connect with one another
    • Insight: make sure to utilize personalization where beneficial
  3. Encourage and enable positive mentorship practices
The deadline for a designing and testing a prototype was two months away. I was asked to put together a team to design and later develop this prototype. I reached out to a group that included Researchers, Developers, and other UX Designers, and formed the new GreenConnect team.

Conducting and Implementing Research

User Research

First, we met with other teams within the organization, to access their previous research. This provided us with demographic data and information regarding our target users' career goals and history.

What we still didn't understand well enough about our target users:

We – specifically the Designers & Researchers – wrote a script with interview questions, to better understand our target users.

Insight – What we learned about our users

Pain Points for Mentees

Pain Points for Mentors

Shared Pain Points and Interests

Competitive Services

We researched our existing competition to answer the question “where do our target users currently go for support?”

Competitive Audit:

There are currently no direct competitors with GreenConnect. However, indirect competitors include products and services like LinkedIn and Handshake. These services have overlap with GreenConnect, in that they are useful tools for professional networking.  GreenConnect’s unique value is in its focus: a meeting place for Mentors and Mentees in one field. The GreenConnect Team had to make a product that was efficient, inviting, and enabled users to share their professional aspirations. Users need to be able to experience personal growth while using the app – this would solve all of our target users' key pain points and give users a valuable experience.

Design Research:

Additionally, we researched design trends in the environmental sector. We identified that users of similar apps desired designs that expressed transparency, clear values, and a feeling of simplification.
Notes made while ideating features based around Profiles, Matching, & Mentorship.

Designing a Prototype

The main purpose of the prototype was to get user feedback as quickly as possible. However, the prototype we included some branding and copy, as it would help users navigate the app during testing. This prototype enabled users to set up a profile, search for mentors, review mentorship requests, and connect with a mentor or mentee. We began by mapping our User Flows, to identify the actions and interfaces to design. With design team meetings, we turned these into a list of features, and laid them out in low-fidelity wireframes. These wireframes were then reviewed and used to make the first prototype.
User Flow diagrams helped us to distinguish between features for Mentees & features for Mentors, as well as features for both.

Features, with Reasoning:

Signup Process –

Profiles –

A Profile for Mentors. The "Annual Income" field appealed to stakeholders as something that promoted transparency, but needed to be tested with users.

Searching for Mentors –

This view was designed to prioritize personal engagement with Mentors. The Filter button enables Mentees to further personalize their search.

Connecting with a Mentor –

Communication –

Connections Hub –

After designing each of these interfaces/processes and reviewing them with the Stakeholders and Developers, we organized our existing components into a library, for wider organizational use. For this library, we also made a palette of branded colors and wrote a guide for the tone of written content and media.

Recap: Design Process

  1. Map user flows, to answer the question: “how would our target users use GreenConnect to solve their problems and create new opportunities?”
  2. Ideated, then decided on a preliminary list of key features
  3. Designed wireframes, where we laid out the placement of CTA's, and began figuring out how to implement some of the key features
  4. Created mockups, which included more UI/visual elements, and had more detailed layouts
  5. Created several prototypes. These included even more UI and visual elements, copy, and even limited interactivity (whatever was important to conduct testing)
  6. Testing
  7. Iteration
  8. Shift completely into development phase. Reviewed features, component library, and interactions with the Developers

Testing our Prototype

Goals:

Findings:

Project Impact

A Figma project with interactive Prototype designs.